Abstract
Drug addiction is a chronic condition, marked by compulsive drug use. In previous research, cue exposure and biofeedback technologies proved effective in drug psychotherapy sessions; however, the focus has generally been on the awareness of cravings and the identification of cues. There has been relatively little research on methods aimed at facilitating therapist-patient communication, particularly from a user-centered perspective. In this paper, we describe a qualitative technology probe study exploring the means by which patients identify cues and perceive cravings as well as the way that they communicate with therapists. Our analysis considers the difficulties in cue identification and craving perception, the interactions between the two, and the means by which these characteristics could impact the design of VR support systems in the future.
| Original language | English |
|---|---|
| Article number | 102 |
| Journal | Proceedings of the ACM on Human-Computer Interaction |
| Volume | 7 |
| Issue number | 1 CSCW |
| DOIs | |
| Publication status | Published - 2023 Apr 16 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- biofeedback
- clinical-friendly
- drug addiction
- psychotherapy
- virtual reality
ASJC Scopus subject areas
- Social Sciences (miscellaneous)
- Human-Computer Interaction
- Computer Networks and Communications
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