Training Spatial Ability through Virtual Reality

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

In this study, we would like to design and develop an embodied learning system that learners can use their hands to hold on the controllers as their real hands, and they can easily move and pile up the blocks to another. Learners' spatial ability can be improved such as their spatial visualization ability, spatial orientation ability, and mental rotation ability. The experimental study adopted the purposive sampling method, and ask learners finish the questionnaire after the learning through immersive virtual reality. As the research result showed positively that both learners' learning interest and flow experience are positive related.

Original languageEnglish
Title of host publicationProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
EditorsMark J.W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K.W. Wong, Neelakantam Venkatarayalu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1204-1205
Number of pages2
ISBN (Electronic)9781538665220
DOIs
Publication statusPublished - 2018 Jul 2
Event2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Wollongong, Australia
Duration: 2018 Dec 42018 Dec 7

Publication series

NameProceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018

Conference

Conference2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
Country/TerritoryAustralia
CityWollongong
Period2018/12/042018/12/07

Keywords

  • embodied cognition
  • spatial ability
  • virtual reality

ASJC Scopus subject areas

  • Education
  • Artificial Intelligence
  • Computer Networks and Communications
  • Engineering (miscellaneous)

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