@inproceedings{016d76e84a974c62910b0a03a289e0e0,
title = "Training Spatial Ability through Virtual Reality",
abstract = "In this study, we would like to design and develop an embodied learning system that learners can use their hands to hold on the controllers as their real hands, and they can easily move and pile up the blocks to another. Learners' spatial ability can be improved such as their spatial visualization ability, spatial orientation ability, and mental rotation ability. The experimental study adopted the purposive sampling method, and ask learners finish the questionnaire after the learning through immersive virtual reality. As the research result showed positively that both learners' learning interest and flow experience are positive related.",
keywords = "embodied cognition, spatial ability, virtual reality",
author = "Hong, {Jon Chao} and Ming-Yueh Hwang and Tai, {Kai Hsin} and Tsai, {Chi Ruei}",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 ; Conference date: 04-12-2018 Through 07-12-2018",
year = "2018",
month = jul,
day = "2",
doi = "10.1109/TALE.2018.8615333",
language = "English",
series = "Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1204--1205",
editor = "Lee, {Mark J.W.} and Sasha Nikolic and Montserrat Ros and Jun Shen and Lei, {Leon C. U.} and Wong, {Gary K.W.} and Neelakantam Venkatarayalu",
booktitle = "Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018",
}