The relationships of social economic status and learners' motivation and performance in learning from a game-design project

Li Chun Wang*, Ming Puu Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

The purpose of this study was to investigate the relationships of social economic status (SES) and learners' motivation and performance in a game-design project. There were 362 junior high school students participated in the gamedesign project. The 4W strategy was employed to help learners understand who, where, when and how to operate the stage and sprite in the game-design activity. The game design topics include design of sprites, move sprites, sensing sprites and scoring. The results showed that the 4W strategy could facilitate high SES learners to comprehend and apply the programming concepts into project production. The high SES learner possessed higher learning motivation and outperformed the low SES learners on project performance. However, how to improve low SES learners' motivation and performance needs to be further investigated.

Original languageEnglish
Title of host publicationProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Pages524-528
Number of pages5
DOIs
Publication statusPublished - 2011
Event2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011 - Athens, GA, United States
Duration: 2011 Jul 62011 Jul 8

Publication series

NameProceedings of the 2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011

Other

Other2011 11th IEEE International Conference on Advanced Learning Technologies, ICALT 2011
Country/TerritoryUnited States
CityAthens, GA
Period2011/07/062011/07/08

Keywords

  • Game-based learning
  • Learning strategy
  • Motivation
  • Social economic status

ASJC Scopus subject areas

  • Software
  • Education

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