The learning effectiveness of integrating computational thinking and english oral interaction

Yi Sian Liang, Ting Chia Hsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study was aimed at exploring the effects on students’ English learning and learning performance of computational thinking when the educational robots with computational thinking are integrated into the game-based learning of English oral interaction. On the other hand, the control group used the unplugged board games, and integrated computational thinking into the English oral interactive learning game. The experimental results indicated that through the integration of computational thinking and the game-based learning of English oral interaction, whether with the unplugged tools or the educational robots, the same computational thinking with English oral interactive game-based learning content can all effectively improved learners’ learning performance on English and computational thinking. However, the learning effectiveness of the group adopting the educational robots was significantly higher than the group using the unplugged tools.

Original languageEnglish
Title of host publicationProceedings of International Conference on Computational Thinking Education, CTE 2019
EditorsSiu-cheung KONG, Kuen-fung SIN, Diana ANDONE, Gautam BISWAS, Heinz Ulrich HOPPE, Ting-chia HSU, Ronghuai-Huai HUANG, Bor-chen KUO, Kwok-yiu Robert LI, Chee-kit LOOI, Marcelo MILRAD, Josh SHELDON, Ju-ling SHIH, Ki-sang SONG, Jan VAHRENHOLD
PublisherThe Education University of Hong Kong
Pages191-195
Number of pages5
ISBN (Print)9789887703464
Publication statusPublished - 2019
Event3rd International Conference on Computational Thinking Education, CTE 2019 - Hong Kong, Hong Kong
Duration: 2019 Jun 132019 Jun 15

Publication series

NameProceedings of International Conference on Computational Thinking Education
ISSN (Electronic)2664-5661

Conference

Conference3rd International Conference on Computational Thinking Education, CTE 2019
CountryHong Kong
CityHong Kong
Period19/6/1319/6/15

Keywords

  • Board game
  • Computational thinking
  • Educational robotics
  • Game-based learning

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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