The integration of Second Life into CFL teaching and learning

Sarah Hsueh Jui Liu, Yu Ju Lan, Tsun Ju Lin, Yu Ping Wang, Nian Shing Chen

Research output: Contribution to conferencePaper

Abstract

In the past a few years, technology has made it feasible to use virtual worlds to enhance second or foreign language learning. The objective of this paper is twofold: first, to explain how the teaching of Chinese as a Foreign language was implemented in such a virtual environment in relation to teaching approaches in a second/foreign language, such as the task-based approach, and the language activities, tools, and resources in Second Life; and second, to illustrate the effects of such virtual pedagogy on English speakers as novice learners of Chinese at a tertiary level in Australia. The preliminary results derived from the pre- and post-test and online survey questionnaires show that virtual worlds like Second Life have a great potential not only to improve the knowledge of Chinese but also to increase learners' levels of interest in learning the language. All in all, this small-scale study proved that it is possible to implement in a virtual classroom the strategies used in L2/FL teaching in conventional face-to-face settings.

Original languageEnglish
Pages650-654
Number of pages5
Publication statusPublished - 2012 Jan 1
Event20th International Conference on Computers in Education, ICCE 2012 - Singapore, Singapore
Duration: 2012 Nov 262012 Nov 30

Other

Other20th International Conference on Computers in Education, ICCE 2012
CountrySingapore
CitySingapore
Period12/11/2612/11/30

Fingerprint

foreign language
Teaching
learning
language
online survey
Virtual reality
classroom
questionnaire
resources

Keywords

  • Chinese as a Foreign Language (CFL)
  • Second Life
  • Second/Foreign language (L2/FL)
  • Virtual worlds

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

Cite this

Liu, S. H. J., Lan, Y. J., Lin, T. J., Wang, Y. P., & Chen, N. S. (2012). The integration of Second Life into CFL teaching and learning. 650-654. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.

The integration of Second Life into CFL teaching and learning. / Liu, Sarah Hsueh Jui; Lan, Yu Ju; Lin, Tsun Ju; Wang, Yu Ping; Chen, Nian Shing.

2012. 650-654 Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.

Research output: Contribution to conferencePaper

Liu, SHJ, Lan, YJ, Lin, TJ, Wang, YP & Chen, NS 2012, 'The integration of Second Life into CFL teaching and learning', Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore, 12/11/26 - 12/11/30 pp. 650-654.
Liu SHJ, Lan YJ, Lin TJ, Wang YP, Chen NS. The integration of Second Life into CFL teaching and learning. 2012. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.
Liu, Sarah Hsueh Jui ; Lan, Yu Ju ; Lin, Tsun Ju ; Wang, Yu Ping ; Chen, Nian Shing. / The integration of Second Life into CFL teaching and learning. Paper presented at 20th International Conference on Computers in Education, ICCE 2012, Singapore, Singapore.5 p.
@conference{8ccd9e75013b4e0c9966f239506c179c,
title = "The integration of Second Life into CFL teaching and learning",
abstract = "In the past a few years, technology has made it feasible to use virtual worlds to enhance second or foreign language learning. The objective of this paper is twofold: first, to explain how the teaching of Chinese as a Foreign language was implemented in such a virtual environment in relation to teaching approaches in a second/foreign language, such as the task-based approach, and the language activities, tools, and resources in Second Life; and second, to illustrate the effects of such virtual pedagogy on English speakers as novice learners of Chinese at a tertiary level in Australia. The preliminary results derived from the pre- and post-test and online survey questionnaires show that virtual worlds like Second Life have a great potential not only to improve the knowledge of Chinese but also to increase learners' levels of interest in learning the language. All in all, this small-scale study proved that it is possible to implement in a virtual classroom the strategies used in L2/FL teaching in conventional face-to-face settings.",
keywords = "Chinese as a Foreign Language (CFL), Second Life, Second/Foreign language (L2/FL), Virtual worlds",
author = "Liu, {Sarah Hsueh Jui} and Lan, {Yu Ju} and Lin, {Tsun Ju} and Wang, {Yu Ping} and Chen, {Nian Shing}",
year = "2012",
month = "1",
day = "1",
language = "English",
pages = "650--654",
note = "20th International Conference on Computers in Education, ICCE 2012 ; Conference date: 26-11-2012 Through 30-11-2012",

}

TY - CONF

T1 - The integration of Second Life into CFL teaching and learning

AU - Liu, Sarah Hsueh Jui

AU - Lan, Yu Ju

AU - Lin, Tsun Ju

AU - Wang, Yu Ping

AU - Chen, Nian Shing

PY - 2012/1/1

Y1 - 2012/1/1

N2 - In the past a few years, technology has made it feasible to use virtual worlds to enhance second or foreign language learning. The objective of this paper is twofold: first, to explain how the teaching of Chinese as a Foreign language was implemented in such a virtual environment in relation to teaching approaches in a second/foreign language, such as the task-based approach, and the language activities, tools, and resources in Second Life; and second, to illustrate the effects of such virtual pedagogy on English speakers as novice learners of Chinese at a tertiary level in Australia. The preliminary results derived from the pre- and post-test and online survey questionnaires show that virtual worlds like Second Life have a great potential not only to improve the knowledge of Chinese but also to increase learners' levels of interest in learning the language. All in all, this small-scale study proved that it is possible to implement in a virtual classroom the strategies used in L2/FL teaching in conventional face-to-face settings.

AB - In the past a few years, technology has made it feasible to use virtual worlds to enhance second or foreign language learning. The objective of this paper is twofold: first, to explain how the teaching of Chinese as a Foreign language was implemented in such a virtual environment in relation to teaching approaches in a second/foreign language, such as the task-based approach, and the language activities, tools, and resources in Second Life; and second, to illustrate the effects of such virtual pedagogy on English speakers as novice learners of Chinese at a tertiary level in Australia. The preliminary results derived from the pre- and post-test and online survey questionnaires show that virtual worlds like Second Life have a great potential not only to improve the knowledge of Chinese but also to increase learners' levels of interest in learning the language. All in all, this small-scale study proved that it is possible to implement in a virtual classroom the strategies used in L2/FL teaching in conventional face-to-face settings.

KW - Chinese as a Foreign Language (CFL)

KW - Second Life

KW - Second/Foreign language (L2/FL)

KW - Virtual worlds

UR - http://www.scopus.com/inward/record.url?scp=84896351569&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84896351569&partnerID=8YFLogxK

M3 - Paper

AN - SCOPUS:84896351569

SP - 650

EP - 654

ER -