The Influence of using Augmented Reality on Textbook Support for Learners of Different Learning Styles

Jia Zhang, Amy Ogan, Tzu Chien Liu, Yao Ting Sung, Kuo En Chang*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

16 Citations (Scopus)

Abstract

It has been shown in numerous studies that the application of Augmented Reality (AR) to teaching and learning is beneficial, but determining the reasons behind its effectiveness, and in particular the characteristics of students for whom an AR is best suited, can bring forth new opportunities to integrate adaptive instruction and AR in the future. Through a quasi-experimental research design, our study recruited 66 participants in an 8-week long AR-assisted learning activity, and lag sequential analysis was used to analyze participants' behavior in an AR learning environment. We found that AR was more effective in enhancing the learning gains in elementary school science of learners who prefer a Kinesthetic approach to learning. We hypothesize that these effects are due to the increase in opportunity for hands-on activities, effectively increasing learners' concentration and passion for learning.

Original languageEnglish
Title of host publicationProceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016
EditorsWolfgang Broll, Hideo Saito, J. Edward Swan, Wolfgang Broll
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages107-114
Number of pages8
ISBN (Electronic)9781509036417
DOIs
Publication statusPublished - 2016 Dec 12
Event15th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016 - Merida, Yucatan, Mexico
Duration: 2016 Sept 192016 Sept 23

Publication series

NameProceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016

Other

Other15th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2016
Country/TerritoryMexico
CityMerida, Yucatan
Period2016/09/192016/09/23

Keywords

  • Augmented Reality
  • Computer-assisted instruction
  • K-12 education

ASJC Scopus subject areas

  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Modelling and Simulation

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