TY - JOUR
T1 - The Influence of Gamification Elements in Educational Environments
AU - Luarn, Pin
AU - Chen, Chiao Chieh
AU - Chiu, Yu Ping
N1 - Publisher Copyright:
© 2023 IGI Global. All rights reserved.
PY - 2023
Y1 - 2023
N2 - The use of gamification might offer a partial solution to the decline in students’ motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students’ intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.
AB - The use of gamification might offer a partial solution to the decline in students’ motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students’ intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.
KW - Competition
KW - Favorable Feedback
KW - Gamification
KW - Intrinsic Learning Motivation
KW - Perceived Collaboration
UR - http://www.scopus.com/inward/record.url?scp=85164312167&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85164312167&partnerID=8YFLogxK
U2 - 10.4018/IJGBL.323446
DO - 10.4018/IJGBL.323446
M3 - Article
AN - SCOPUS:85164312167
SN - 2155-6849
VL - 13
JO - International Journal of Game-Based Learning
JF - International Journal of Game-Based Learning
IS - 1
ER -