The Influence of Gamification Elements in Educational Environments

Pin Luarn, Chiao Chieh Chen, Yu Ping Chiu*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

The use of gamification might offer a partial solution to the decline in students’ motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students’ intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.

Original languageEnglish
JournalInternational Journal of Game-Based Learning
Volume13
Issue number1
DOIs
Publication statusPublished - 2023

Keywords

  • Competition
  • Favorable Feedback
  • Gamification
  • Intrinsic Learning Motivation
  • Perceived Collaboration

ASJC Scopus subject areas

  • Education
  • Developmental and Educational Psychology

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