The impacts of flexible grouping in a mobile-assisted game-based Chinese character learning approach

Lung Hsiang Wong, Ching Kun Hsu, Jizhen Sun, Ivica Boticki

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper reports on how two different flexible student grouping strategies in a mobile-assisted Chinese character learning game affect the players' collaborative patterns. The game application assigns each student a Chinese character component on their smartphones. The students are required to form groups to assemble eligible Chinese characters using the components that the group members possess. Fifteen Primary 3 (3rd grade) students were involved in the study. The game process data and the transcriptions of focus group interviews were qualitatively analyzed in order to investigate the dynamics of student collaboration and competition during the games. The study aims to explore the patterns of social interactions during the activities, especially the varied impacts of the two different grouping rules (allowing versus not allowing each student to join more than one group at one time) on the students' game behaviors and their learning gains.

Original languageEnglish
Title of host publication10th International Conference of the Learning Sciences
Subtitle of host publicationThe Future of Learning, ICLS 2012 - Proceedings
Pages235-242
Number of pages8
Publication statusPublished - 2012 Dec 1
Externally publishedYes
Event10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, Australia
Duration: 2012 Jul 22012 Jul 6

Publication series

Name10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings
Volume1

Other

Other10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012
CountryAustralia
CitySydney, NSW
Period12/7/212/7/6

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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