The impact of using mobile block-based programming to control robots on the performance of the fifth grader students learning computational thinking in singapore

Tien Hsiu Jen, Ting Chia Hsu*

*Corresponding author for this work

Research output: Contribution to journalConference articlepeer-review

Abstract

This study attempted to cultivate the students to apply computational thinking process to solving the problems when the students play the interactive game with the educational robots. The instructional experiment participants were the fifth grader students in Singapore. The educational robots were controlled to interact in Chinese with the block-based programming. The results found that the students made significant progress both in the competence of computational thinking and the proficiency of conditional sentences in Chinses through the game-based learning tasks with robots.

Original languageEnglish
Pages (from-to)170-174
Number of pages5
JournalProceedings of International Conference on Computational Thinking Education
Publication statusPublished - 2020
Event4th International Conference on Computational Thinking Education, CTE 2020 - Hong Kong, Hong Kong
Duration: 2020 Aug 192020 Aug 21

Keywords

  • Computational thinking (CT)
  • Game-based learning (GBL)
  • Robot

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

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