TY - GEN
T1 - The Impact of Hands-on Activities Integrating Design Thinking on the Creative Self-efficacy and Learning Performance of Junior High School Students
T2 - Proceedings of the 6th International Conference on Innovative Technologies and Learning, ICITL 2023
AU - Tseng, Pin Hsiang
AU - Xu, Chen Yin
AU - Chang, Chi Cheng
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - Design thinking can foster creativity in learners, and creative self-efficacy can be a measure of creativity. This study was to examine the impact of the solar charger hands-on activities integrating design thinking on the progress of the creative self-efficacy and learning performance of junior high school students. We integrated design thinking into the solar charger hands-on activities. Participants were 82 eighth grade junior high school students in Taipei. The instruments used in the study were the Design Thinking Scale, the Creative Self-Efficacy Scale, the Prior Knowledge Test, and the Learning Performance Test. A pretest of prior knowledge and a pretest of creative self-efficacy were administered before the teaching experiment, and a posttest of design thinking, creative self-efficacy, and learning performance were administered after the teaching experiment. Students’ creative self-efficacy and performance were enhanced by engaging in hands-on activities, but the design of the hands-on activities and delivery of activities needed to be improved. At the end of the paper, implications for theory and practice are presented.
AB - Design thinking can foster creativity in learners, and creative self-efficacy can be a measure of creativity. This study was to examine the impact of the solar charger hands-on activities integrating design thinking on the progress of the creative self-efficacy and learning performance of junior high school students. We integrated design thinking into the solar charger hands-on activities. Participants were 82 eighth grade junior high school students in Taipei. The instruments used in the study were the Design Thinking Scale, the Creative Self-Efficacy Scale, the Prior Knowledge Test, and the Learning Performance Test. A pretest of prior knowledge and a pretest of creative self-efficacy were administered before the teaching experiment, and a posttest of design thinking, creative self-efficacy, and learning performance were administered after the teaching experiment. Students’ creative self-efficacy and performance were enhanced by engaging in hands-on activities, but the design of the hands-on activities and delivery of activities needed to be improved. At the end of the paper, implications for theory and practice are presented.
KW - charger
KW - creative self-efficacy
KW - design thinking
KW - solar battery
UR - http://www.scopus.com/inward/record.url?scp=85172226198&partnerID=8YFLogxK
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U2 - 10.1007/978-3-031-40113-8_16
DO - 10.1007/978-3-031-40113-8_16
M3 - Conference contribution
AN - SCOPUS:85172226198
SN - 9783031401121
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 163
EP - 173
BT - Innovative Technologies and Learning - 6th International Conference, ICITL 2023, Proceedings
A2 - Huang, Yueh-Min
A2 - Rocha, Tânia
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 28 August 2023 through 30 August 2023
ER -