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The impact of game-based learning and jigsaw cooperative learning on elementary school students’ marine environmental awareness

  • Fu Ling Chung
  • , Karen R. Johnson
  • , Hsin Hsuan Chung
  • , Yu Ju Lan*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

This study investigated how a hybrid instructional model integrating board games and jigsaw cooperative learning supported elementary students’ marine environmental awareness. Twenty-three fifth-grade students participated in a three-week intervention involving two analog–digital board games. Students first engaged in expert-group exploration using QR-based multimedia resources, then applied their knowledge in jigsaw groups to address scenario-based marine dilemmas. Pre- and post-intervention questionnaires and post-interviews were analyzed to understand changes in students’ marine environmental awareness and perceptions of the hybrid learning experience. Descriptive results revealed modest gains in knowledge, attitudes, behaviors, and curricular involvement. Interview results indicated strong student engagement. Learners reported a deeper understanding of human–ocean interdependence, heightened responsibility toward marine protection, and greater willingness to adopt sustainable behaviors. Students emphasized teamwork, shared expertise, and problem-solving skills through realistic scenarios. The findings suggest that short, low-resource hybrid game-based interventions can effectively foster foundational environmental literacy by integrating cognitive and socio-emotional learning. This model offers a replicable classroom approach to operationalizing sustainability education.

Original languageEnglish
Pages (from-to)247-267
Number of pages21
JournalEducational Technology and Society
Volume29
Issue number1
DOIs
Publication statusPublished - 2026 Jan

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 14 - Life Below Water
    SDG 14 Life Below Water

Keywords

  • Game-based learning
  • Jigsaw cooperative learning
  • Marine environmental awareness
  • Sustainable development goals

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • General Engineering

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