TY - GEN
T1 - The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information Literacy
AU - Zhang, Ya Xuan
AU - Hsu, Ting Chia
N1 - Publisher Copyright:
© 2023 Asia-Pacific Society for Computers in Education.
PY - 2023/12
Y1 - 2023/12
N2 - Given the increasing international emphasis on the importance of identifying and critiquing media content and the proper use of information and communication software, it is imperative to enhance students’ media and information literacy education. In this study, an educational board game for media and information literacy was developed to cultivate the basic knowledge of media and information literacy among university school students in Taiwan. A quasi-experimental study was conducted to investigate the effects of the educational board game on students' learning achievement and flow state. Results showed that the educational board game increased students' learning achievement and flow state, but no difference was found between the collaborative-team gaming group and the competitive-multiplayer gaming group in terms of learning achievement and flow state.
AB - Given the increasing international emphasis on the importance of identifying and critiquing media content and the proper use of information and communication software, it is imperative to enhance students’ media and information literacy education. In this study, an educational board game for media and information literacy was developed to cultivate the basic knowledge of media and information literacy among university school students in Taiwan. A quasi-experimental study was conducted to investigate the effects of the educational board game on students' learning achievement and flow state. Results showed that the educational board game increased students' learning achievement and flow state, but no difference was found between the collaborative-team gaming group and the competitive-multiplayer gaming group in terms of learning achievement and flow state.
KW - Educational Board Game
KW - Flow State
KW - Learning Achievement
KW - Media and Information Literacy
UR - https://www.scopus.com/pages/publications/85181762385
UR - https://www.scopus.com/pages/publications/85181762385#tab=citedBy
M3 - Conference contribution
AN - SCOPUS:85181762385
T3 - 31st International Conference on Computers in Education, ICCE 2023 - Proceedings
SP - 690
EP - 698
BT - 31st International Conference on Computers in Education, ICCE 2023 - Proceedings
A2 - Shih, Ju-Ling
A2 - Kashihara, Akihiro
A2 - Chen, Weiqin
A2 - Chen, Weiqin
A2 - Ogata, Hiroaki
A2 - Baker, Ryan
A2 - Chang, Ben
A2 - Dianati, Seb
A2 - Madathil, Jayakrishnan
A2 - Yousef, Ahmed Mohamed Fahmy
A2 - Yang, Yuqin
A2 - Zarzour, Hafed
PB - Asia-Pacific Society for Computers in Education
T2 - 31st International Conference on Computers in Education, ICCE 2023
Y2 - 4 December 2023 through 8 December 2023
ER -