The impact of a mobile augmented reality game changing students' perceptions of the complexity of socioscientific reasoning

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

In this paper we introduce our newly developed mobile augmented reality game that engages students in investigating a socioscientific issue (SSI) to decide on remedies for a campus site on which part of the soil was hypothetically polluted by a nuclear accident. The game allows students to collect virtual radiation data and interview virtual characters on the campus. The results indicate that the students gained knowledge and perceived the SSI as not that complex after learning with the AR game.

Original languageEnglish
Title of host publicationProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
EditorsJ. Michael Spector, Chin-Chung Tsai, Ronghuai Huang, Paul Resta, Demetrios G Sampson, Kinshuk, Nian-Shing Chen
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages312-313
Number of pages2
ISBN (Electronic)9781467390415
DOIs
Publication statusPublished - 2016 Nov 28
Event16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016 - Austin, United States
Duration: 2016 Jul 252016 Jul 28

Publication series

NameProceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016

Conference

Conference16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
Country/TerritoryUnited States
CityAustin
Period2016/07/252016/07/28

Keywords

  • Augmented reality
  • Mobile game
  • Perception
  • Socioscientific issue

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education
  • Computer Networks and Communications
  • Computer Science Applications

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