The idea storming cube: Evaluating the effects of using game and computer agent to support divergent thinking

Chun Chieh Huang, Ting Kuang Yeh, Tsai Yen Li, Chun Yen Chang

Research output: Contribution to journalArticle

11 Citations (Scopus)

Abstract

The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The participants consisted of 72 11th grade high school students who were assigned to one of three conditions: 1) information-based (ISCinfo), 2) game-based (ISCgame) and 3) game-based with peer-like intelligent agent (ISCgame-agent) conditions. The results revealed that the ISCgame and the ISCgame-agent facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support.

Original languageEnglish
Pages (from-to)180-191
Number of pages12
JournalEducational Technology and Society
Volume13
Issue number4
Publication statusPublished - 2010 Dec 23

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Keywords

  • Brainstorming
  • Divergent thinking
  • Game-based environment
  • Problem solving

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • Engineering(all)

Cite this

The idea storming cube : Evaluating the effects of using game and computer agent to support divergent thinking. / Huang, Chun Chieh; Yeh, Ting Kuang; Li, Tsai Yen; Chang, Chun Yen.

In: Educational Technology and Society, Vol. 13, No. 4, 23.12.2010, p. 180-191.

Research output: Contribution to journalArticle

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