Business & Economics
Student Learning
100%
Classifier
78%
Robot
76%
Artificial Intelligence
68%
Car
54%
Creative Thinking
21%
Smartphone
17%
Student Engagement
14%
Speech Recognition
13%
Self-efficacy
11%
Mobile Phone
11%
Machine Learning
10%
Inventor
9%
Apps
9%
Google
8%
Computer Science
8%
Cognition
8%
Train
7%
Peers
7%
Education
4%
Integrated
4%
Medicine & Life Sciences
Automobiles
73%
Artificial Intelligence
70%
Learning
48%
Students
46%
Creativity
17%
Smartphone
16%
Experimental Games
13%
Inventors
10%
Supervised Machine Learning
10%
Mobile Applications
8%
Cell Phone
8%
Self Efficacy
6%
Psychology Recognition
5%
Cognition
5%
Education
4%
Control Groups
3%
Engineering & Materials Science
Autonomous vehicles
70%
Students
49%
Classifiers
46%
Artificial intelligence
46%
Computer science
6%
Cellular telephones
6%
Speech recognition
6%
Smartphones
6%
Application programs
5%
Education
5%
Machine learning
4%
Social Sciences
robot
70%
artificial intelligence
53%
learning
22%
student
16%
search engine
6%
assistant
6%
Group
6%
computer science
5%
cognition
5%
self-efficacy
5%
university
3%
education
2%