The effects of type of interactivity in experiential game-based learning

Ming-Puu Chen, Li Chun Wang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

The purpose of this study was to examine the effects of type of interactivity, prior knowledge and gender on learners' performance in learning computer programming skills through an experiential game-based learning activity. One hundred and forty six junior high school students participated in the experimental activity. Participants' levels of prior-knowledge (high vs. low) were identified according to previous computer course performance. The interactions of type-of-interactivity-prior-knowledge and type-of-interactivity- gender were significant on participants' performance. The analysis revealed that (a) for the gender effect, the male group outperformed the female group while receiving the challenge-interactivity game-play activity, but while receiving the mixed-interactivity game-play activity, the male group and the female group performed equally; (b) similarly, for the prior-knowledge effect, the high prior-knowledge group outperformed the low prior-knowledge group while receiving the challenge-interactivity game-play activity, but while receiving the mixed-interactivity game-play activity, the high prior-knowledge group and the low prior-knowledge group performed equally. The mixed-interactivity game-play was found to compensate for females' gender disadvantage and insufficient prior-knowledge.

Original languageEnglish
Title of host publicationLearning by Playing
Subtitle of host publicationGame-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Pages273-282
Number of pages10
DOIs
Publication statusPublished - 2009 Sep 14
Event4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, Canada
Duration: 2009 Aug 92009 Aug 11

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on E-Learning and Games, Edutainment 2009
CountryCanada
CityBanff, AB
Period09/8/909/8/11

    Fingerprint

Keywords

  • E-learning
  • Game-based learning
  • Instructional design
  • Interactivity

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Chen, M-P., & Wang, L. C. (2009). The effects of type of interactivity in experiential game-based learning. In Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings (pp. 273-282). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 5670 LNCS). https://doi.org/10.1007/978-3-642-03364-3_33