Abstract
Remote association requires players to use their mental transformation to identify objects’ relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: □樂□信□車, where the answer is快) to explore learners’ cognitive and affective effects, and then eighth grade students were invited to play using their smartphones. Data were collected for confirmatory factor analysis with structural equation modeling. The results revealed that intrinsic cognitive load was negatively related to flow experience, while gameplay interest was positively related to flow experience, and flow experience was positively related to performance progress in Chinese association. The implication of this study is that using remote Chinese association as an application game can enhance players’ flow experience and performance.
Original language | English |
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Pages (from-to) | 358-378 |
Number of pages | 21 |
Journal | Computer Assisted Language Learning |
Volume | 34 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2021 |
Keywords
- computer-mediated communication
- interactive learning environments
- secondary education
- teaching/learning strategies
- virtual reality
ASJC Scopus subject areas
- Language and Linguistics
- Linguistics and Language
- Computer Science Applications