Abstract
The purpose of this study was to investigate the influence of goal specificity and scaffolding on the programming performance and self-regulation of elementary students engaged in learning game design. This study recruited 232 students for the experimental activities. Two levels of goal specificity were employed: specific and nonspecific. Structuring and problematizing scaffolds were also used to support students in the process of learning. Our results reveal the following: (1) nonspecific goals and structuring scaffolds led to superior comprehension of programming, (2) nonspecific goals with problematizing scaffolds led to better problem-solving performance, (3) problematizing scaffolds were more effective than structuring scaffolds in the development of self-regulation behavior, and (4) nonspecific goals were more effective than specific goals in the promotion of resource management associated with self-regulation.
Original language | English |
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Pages (from-to) | 285-302 |
Number of pages | 18 |
Journal | British Journal of Educational Technology |
Volume | 45 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2014 Mar |
ASJC Scopus subject areas
- Education