TY - GEN
T1 - The effects of applying virtual-reality implementation for reflection after contextual mobile learning
AU - Hsu, Ting Chia
AU - Chan, Chuan Yi
N1 - Publisher Copyright:
© 2018 Asia-Pacific Society for Computers in Education..All Rights Reserved.
PY - 2018/11/24
Y1 - 2018/11/24
N2 - This study integrated Chinese, Geography, and computer science courses, with teachers from those disciplines collaborating to prepare their courses. The study employed mobile devices in the learning activities, used the situated learning strategy, and involved the students in real-life investigation in the interdisciplinary literacy curriculum. The students observed, learning in the real-life environment, and utilized mobile technologies to support their data collection and information searching. The students made connections between the knowledge in the textbook and the real-life situation in the literacy-based learning activities. After they came back to the classroom, they used the data and photos they had collected to design the virtual reality of the environment they had visited in order to recall and reflect on the activity. This study primarily explored the learning effectiveness of Chinese, and found that the students made significant progress. However, from the investigation of motivation, it was found that the students did not prefer to practicing writing based on the virtual reality situation in comparison with the real-life situation.
AB - This study integrated Chinese, Geography, and computer science courses, with teachers from those disciplines collaborating to prepare their courses. The study employed mobile devices in the learning activities, used the situated learning strategy, and involved the students in real-life investigation in the interdisciplinary literacy curriculum. The students observed, learning in the real-life environment, and utilized mobile technologies to support their data collection and information searching. The students made connections between the knowledge in the textbook and the real-life situation in the literacy-based learning activities. After they came back to the classroom, they used the data and photos they had collected to design the virtual reality of the environment they had visited in order to recall and reflect on the activity. This study primarily explored the learning effectiveness of Chinese, and found that the students made significant progress. However, from the investigation of motivation, it was found that the students did not prefer to practicing writing based on the virtual reality situation in comparison with the real-life situation.
KW - Interdisciplinary curriculum
KW - Literacy
KW - Mobile learning
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85060021272&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85060021272&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85060021272
T3 - ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings
SP - 752
EP - 755
BT - ICCE 2018 - 26th International Conference on Computers in Education, Workshop Proceedings
A2 - Wong, Lung-Hsiang
A2 - Banawan, Michelle
A2 - Srisawasdi, Niwat
A2 - Yang, Jie Chi
A2 - Rodrigo, Ma. Mercedes T.
A2 - Chang, Maiga
A2 - Wu, Ying-Tien
PB - Asia-Pacific Society for Computers in Education
T2 - 26th International Conference on Computers in Education, ICCE 2018
Y2 - 26 November 2018 through 30 November 2018
ER -