The effect of the game-based problem-posing system for mathematical learning

Lin Jung Wu*, Sheng En Weng, Kuo En Chang, Yu Ju Lan, Yao Ting Sung

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

"Problem-posing" is an experience-converting instructional strategy for effectively enhancing students' thinking abilities and is broadly discussed in many domains. This study aims to probe into the possibility of technology assistance for problem-posing strategy. Based on the design principles of problem-posing and game theories, we designed a game-based problem-posing and solving system. Moreover, the influences of game-based problem-posing Math learning activities for students' problem-posing, problem-solving abilities, and flow are discussed. Four classes of fifth graders were participated in the research. Two classes were provided with game-based problem-posing system, while the other two used paper-based problem-posing method. The result shows that game-based problem-posing system positively enhances students' overall flow and problem-posing abilities.

Original languageEnglish
Title of host publicationWorkshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages35-39
Number of pages5
Publication statusPublished - 2009
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 2009 Nov 302009 Dec 4

Publication series

NameWorkshop Proceedings of the 17th International Conference on Computers in Education, ICCE 2009

Other

Other17th International Conference on Computers in Education, ICCE 2009
Country/TerritoryHong Kong
CityHong Kong
Period2009/11/302009/12/04

Keywords

  • Collaborative learning
  • Flow experience
  • Game-based system
  • Problem posing

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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