The effect of tabletop role-playing games on the creative potential and emotional creativity of Taiwanese college students

Scott Benjamin Dyson, Yu Lin Chang*, Hsueh Chih Chen, Hsiang Yu Hsiung, Chien Chih Tseng, Jen Ho Chang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

48 Citations (Scopus)

Abstract

Research on the effect of tabletop role-playing games (TRPGs) on creative potential and emotional creativity has been sparse. The present study aimed to examine how role-playing games influence creative potential and emotional creativity. Participants were assigned into either a treatment group (N = 19) or a control group (N = 20). After taking the Emotional Creativity Index (ECI) and Abbreviated Torrance Test for Adults (ATTA) as pre-tests, the treatment group played TRPGs once every week for four weeks. Upon the completion of the treatment, the participants retook the tests. The control group only took the pre-tests and post-tests and did not play any role-playing games. The results showed treatment group significantly enhance their creative potential as compared with the control group, but not on emotional creativity. The current study supports that TRPGs improve creative potential, implications and limitations are discussed.

Original languageEnglish
Pages (from-to)88-96
Number of pages9
JournalThinking Skills and Creativity
Volume19
DOIs
Publication statusPublished - 2016 Mar 1

Keywords

  • Creative potential
  • Creativity training
  • Emotional creativity
  • Role-play

ASJC Scopus subject areas

  • Education

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