In this study, we used the application software installed on students’ smart phones as instantly interactive tools during class time in a flipped learning context. One popular daily-life instant interaction application, Line, provided the students with text or multimedia feedback in time sequence; one non-daily instant interaction application, PAL+, provided the students with inscribed feedback in time sequence; and one educational instant interaction application, SpeakUP!, provided the students with anonymous feedback in time sequence. We compared the students’ behaviors of using the different interactive systems for interactions in the flipped classroom class time. The study applied learning analytics techniques and used behavioral analysis to identify the role of the daily-life instant response application in flipped learning, and found how the instant feedback systems enhanced discussion in the classroom.
- Interactive response system
- behavioral analysis
- flipped learning
ASJC Scopus subject areas
- Computer Science Applications