TY - JOUR
T1 - The design and evaluation of task assignment algorithms for GWAP-based geospatial tagging systems
AU - Chen, Ling Jyh
AU - Syu, Yu Song
AU - Chen, Hung Chia
AU - Lee, Wang Chien
N1 - Funding Information:
Acknowledgements We wish to thank the editors and anonymous reviewers for their insightful comments and suggestions. This study is based on research supported by the National Science Council of Taiwan under NSC Grants: NSC 98-2221-E-001-014-MY3 and NSC 99-2631-S-003-002.
PY - 2012/6
Y1 - 2012/6
N2 - Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and thereby facilitate the development of advanced location-based services. Conventional geotagging systems share some limitations, such as the use of a two-phase operating model and the tendency to tag popular objects with simple contexts. To address these problems, a number of geotagging systems based on the concept of 'Games with a Purpose' (GWAP) have been developed recently. In this study, we use analysis to investigate these new systems. Based on our analysis results, we design three metrics to evaluate the system performance, and develop five task assignment algorithms for GWAP-based systems. Using a comprehensive set of simulations under both synthetic and realistic mobility scenarios, we find that the Least-Throughput-First Assignment algorithm (LTFA) is the most effective approach because it can achieve competitive system utility, while its computational complexity remains moderate. We also find that, to improve the system utility, it is better to assign as many tasks as possible in each round. However, because players may feel annoyed if too many tasks are assigned at the same time, it is recommended that multiple tasks be assigned one by one in each round in order to achieve higher system utility.
AB - Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and thereby facilitate the development of advanced location-based services. Conventional geotagging systems share some limitations, such as the use of a two-phase operating model and the tendency to tag popular objects with simple contexts. To address these problems, a number of geotagging systems based on the concept of 'Games with a Purpose' (GWAP) have been developed recently. In this study, we use analysis to investigate these new systems. Based on our analysis results, we design three metrics to evaluate the system performance, and develop five task assignment algorithms for GWAP-based systems. Using a comprehensive set of simulations under both synthetic and realistic mobility scenarios, we find that the Least-Throughput-First Assignment algorithm (LTFA) is the most effective approach because it can achieve competitive system utility, while its computational complexity remains moderate. We also find that, to improve the system utility, it is better to assign as many tasks as possible in each round. However, because players may feel annoyed if too many tasks are assigned at the same time, it is recommended that multiple tasks be assigned one by one in each round in order to achieve higher system utility.
KW - Games with a Purpose
KW - Geospatial tagging
KW - Human computation
KW - Tagging
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U2 - 10.1007/s11036-011-0314-6
DO - 10.1007/s11036-011-0314-6
M3 - Article
AN - SCOPUS:84861906292
SN - 1383-469X
VL - 17
SP - 395
EP - 414
JO - Mobile Networks and Applications
JF - Mobile Networks and Applications
IS - 3
ER -