TY - GEN
T1 - The application of neuro-fuzzy reasoning to the opening game of 19 × 19 GO
AU - Lee, Byung Doo
AU - Guesgen, Hans Werner
AU - Baltes, Jacky
AU - Jeong, Soo Hyun
PY - 2004
Y1 - 2004
N2 - This paper describes the result of applying neuro-fuzzy reasoning, which conducts Go term knowledge based on pattern knowledge, to the opening game of Go. We discuss the implementation of neuro-fuzzy reasoning for deciding the best next move to proceed through the opening game. We also let neuro-fuzzy reasoning play against TD(λ) learning to test the performance. The experimental result reveals that simple neuro-fuzzy reasoning performs considerably better than TD learning and it shows great potential to be applied to the real game of Go.
AB - This paper describes the result of applying neuro-fuzzy reasoning, which conducts Go term knowledge based on pattern knowledge, to the opening game of Go. We discuss the implementation of neuro-fuzzy reasoning for deciding the best next move to proceed through the opening game. We also let neuro-fuzzy reasoning play against TD(λ) learning to test the performance. The experimental result reveals that simple neuro-fuzzy reasoning performs considerably better than TD learning and it shows great potential to be applied to the real game of Go.
KW - Computer Go
KW - Distance Transform
KW - Neural Network
KW - Neuro-Fuzzy Reasoning
KW - Temporal Difference Learning
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M3 - Conference contribution
AN - SCOPUS:11144300228
SN - 088986375X
SN - 9780889863750
T3 - Proceedings of the IASTED International Conference. Applied Informatics
SP - 57
EP - 62
BT - Proceedings of the IASTED International Conference on Artificial Intelligence and Applications (as part of the 22nd IASTED International Multi-Conference on Applied Informatics)
A2 - Hamza, M.H.
T2 - Proceedings of the IASTED International Conference on Artificial Intelligence and Applications (as part of the 22nd IASTED International Multi-Conference on Applied Informatics
Y2 - 16 February 2004 through 18 February 2004
ER -