Tangible animal companions in traditional Chinese character learning

Zhi Hong Chen, Sheng Chun Wang, Han De Lu, Chih Yueh Chou

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

With the advance of tangible technology, more and more educational systems are enhanced. This paper describes how tangible technology could enhance animal companions in terms of human computer interaction. These potential advantages are further organized as three design considerations, which further underpin the development of tangible animal companions. The tangible animal companions are also applied to the learning activity of traditional Chinese characters for young students. By doing so, tangible technology in learning can be evaluated and advanced in the future.

Original languageEnglish
Title of host publicationProceedings of the 22nd International Conference on Computers in Education, ICCE 2014
EditorsHiroaki Ogata, Lara Lomicka-Anderson, Ching-Sing Chai, Regine Hampel, Yusuke Hayashi, Julita Vassileva, Chen-Chung Liu, Wenli Chen, Jack Hsu, Yu-Ju Lan, Jon Mason, Masanori Yamada, Hsin-Yih Shyu, Amali Weerasinghe, Ying-Tien Wu, Li Zhang, Kinshuk, Yukihiro Matsubara, Yongwu Miao, Hiroaki Ogata, Siu Cheung Kong, Maiga Chang, Morris S. Y. Jong, Rita Kuo, Robby Robson, Barbara Wasson, Akihiro Kashihara, Ulrike Cress, Marc Jansen, Jun Oshima, Chengjiu Yin, Jianwei Zhang, Clark Chinn
PublisherAsia-Pacific Society for Computers in Education
Pages680-682
Number of pages3
ISBN (Electronic)9784990801410
Publication statusPublished - 2014
Externally publishedYes
Event22nd International Conference on Computers in Education, ICCE 2014 - Nara, Japan
Duration: 2014 Nov 302014 Dec 4

Publication series

NameProceedings of the 22nd International Conference on Computers in Education, ICCE 2014

Other

Other22nd International Conference on Computers in Education, ICCE 2014
Country/TerritoryJapan
CityNara
Period2014/11/302014/12/04

Keywords

  • Animal companion
  • Chinese character
  • Tangible technology in learning

ASJC Scopus subject areas

  • General Computer Science
  • Education

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