Social behavior change in an evolutionary online-Game

Jon Chao Hong*, Ching Ling Cheng, Hui Chin Huang, Chia Ying Lee, Yu Nien Chen, Yu Chen Li, I. Tzu Wu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The purpose of this study is to identify the types of social behavior which change in children during game play in cooperative and competitive scenarios. Researchers developed an evolutionary game named Strike up game, in which students have to calculate numbers to move their flags to the end, to investigate behaviors children display in competitive situations that require cooperation among participants. As the need of validity of study, the teacher and three other graduates watched the videotapes to observe and interpret the interactions taking place among children during the each Co-competition scenario. Consensus is reached after connecting, recording dialogues, and analyzing scenarios of the interaction modes.

Original languageEnglish
Title of host publication15th International Conference on Computers in Education
Subtitle of host publicationSupporting Learning Flow through Integrative Technologies, ICCE 2007
Pages261-264
Number of pages4
Publication statusPublished - 2007
Event15th International Conference on Computers in Education, ICCE 2007 - Hiroshima, Japan
Duration: 2007 Nov 52007 Nov 9

Publication series

Name15th International Conference on Computers in Education: Supporting Learning Flow through Integrative Technologies, ICCE 2007

Other

Other15th International Conference on Computers in Education, ICCE 2007
Country/TerritoryJapan
CityHiroshima
Period2007/11/052007/11/09

Keywords

  • Cooperative and competitive scenarios
  • Cooperative learning
  • Social behavior
  • Strike Up game

ASJC Scopus subject areas

  • Education

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