Abstract
The purpose of this study is to identify the types of social behavior which change in children during game play in cooperative and competitive scenarios. Researchers developed an evolutionary game named Strike up game, in which students have to calculate numbers to move their flags to the end, to investigate behaviors children display in competitive situations that require cooperation among participants. As the need of validity of study, the teacher and three other graduates watched the videotapes to observe and interpret the interactions taking place among children during the each Co-competition scenario. Consensus is reached after connecting, recording dialogues, and analyzing scenarios of the interaction modes.
Original language | English |
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Title of host publication | 15th International Conference on Computers in Education: Supporting Learning Flow through Integrative Technologies, ICCE 2007 |
Pages | 261-264 |
Number of pages | 4 |
Publication status | Published - 2007 |
Event | 15th International Conference on Computers in Education, ICCE 2007 - Hiroshima, Japan Duration: 2007 Nov 5 → 2007 Nov 9 |
Other
Other | 15th International Conference on Computers in Education, ICCE 2007 |
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Country | Japan |
City | Hiroshima |
Period | 2007/11/05 → 2007/11/09 |
Keywords
- Cooperative and competitive scenarios
- Cooperative learning
- Social behavior
- Strike Up game
ASJC Scopus subject areas
- Education