Self-efficacy relevant to competitive anxiety and gameplay interest in the one-on-one competition setting

Jon Chao Hong, Ming Yueh Hwang*, Kai Hsin Tai, Pei Chun Lin

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

19 Citations (Scopus)


Individual gameplay interest is affected by numerous factors and a competition setting is also of importance as there are factors that need to be managed. To understand the motivational variables related to an educational game competition, this study explored the interrelatedness between self-efficacy, competitive anxiety, and gameplay interest in a one-on-one Chinese idiom string up game competition. Effective data from 278 elementary school students from grades five to six were collected and subjected to confirmatory factor analysis and structural equation modeling. The results of this study showed that the higher the level of competitive anxiety, the lower the degree of gameplay interest (i.e. Like, Enjoyment, and Engagement). In addition, self-efficacy in learning Chinese idioms was negatively associated with competitive anxiety. The implication of this study contributed towards understanding that low competitive anxiety is more facilitative to interest in gameplay. The results also suggested that enhancing self-efficacy in a specific task can eliminate anxiety and support players’ interests to play the game in a competitive setting.

Original languageEnglish
Pages (from-to)791-807
Number of pages17
JournalEducational Technology Research and Development
Issue number5
Publication statusPublished - 2015 Oct 29


  • Chinese idiom
  • Competitive anxiety
  • Gameplay interest
  • Mandarin
  • One-on-one competition
  • Self-efficacy

ASJC Scopus subject areas

  • Education


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