ReSTIR PT with MCMC Decoupled Shading

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We propose a MCMC decoupled shading method that works alongside the original ReSTIR PT process to produce better-converged images without requiring additional rays. By exploiting the structural similarity between ReSTIR PT and MCMC methods, we treat each candidate path generated within ReSTIR PT as if it were spawned using a Markov chain, interpreting spatiotemporal reuses as mutations. This approach allows energy transfer and deposition between pixels, effectively extracting more information from each candidate path within the ReSTIR PT procedure. As a result, our method enhances stratification, reduces correlation, and achieves a more converged output compared to the original ReSTIR PT.

Original languageEnglish
Title of host publicationProceedings I3D Companion 2025 - Companion Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
EditorsMarkus Billeter, Benjamin Watson, Ricardo Marroquim, Laura Reznikov, Zackary P.T. Sin, Mauricio Vives
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400718335
DOIs
Publication statusPublished - 2025 May 6
Event29th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2025 - Jersey City, United States
Duration: 2025 May 72025 May 9

Publication series

NameProceedings I3D Companion 2025 - Companion Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games

Conference

Conference29th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2025
Country/TerritoryUnited States
CityJersey City
Period2025/05/072025/05/09

Keywords

  • Decoupled Shading
  • Markov Chain
  • Path Tracing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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