Researches on using robots in education

Liang Yi Li*, Chih Wei Chang, Gwo Dong Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Citations (Scopus)

Abstract

Since Seymour Papert (1993) [1] who was the first man to apply robots in education, using robots to support teaching and learning, from secondary school to undergraduate courses to graduate education, has become a popular research topic in recent years [2] [3] [4]. He proposed an approach to learning in the classroom that he calls "constructionism", as opposed to the traditional style of "instructionism". In this approach, students can learn from designing, and assembling their own robots. Since robots capture the imagination of many younger people, they have been validated as useful aids for the teaching of mathematics and physics [5]. Furthermore, the use of robots is not limited to traditional engineering departments but is distributed across a variety of arts and science courses. The use of robotics by nonengineering, nontechnical instructors has been termed a "robotic revolution" [6].

Original languageEnglish
Title of host publicationLearning by Playing
Subtitle of host publicationGame-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
Pages479-482
Number of pages4
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, Canada
Duration: 2009 Aug 92009 Aug 11

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5670 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on E-Learning and Games, Edutainment 2009
Country/TerritoryCanada
CityBanff, AB
Period2009/08/092009/08/11

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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