Research on immersion for learning using virtual reality, augmented reality and mixed reality

Chun Yen Chang, Chia Li Debra Chen, Wei Kai Chang

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)


With the rapid advancement in educational technology, emerging technologies, e.g. Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Extended Reality (XR) are getting a lot of attention from the researchers, teachers, and policy makers across the different disciplines in formal and informal learning. This article summarizes a recently proposed project to Taiwan’s Ministry of Science Technology (MOST) with the following aims: 1. to illustrate the development and implementation of XR-based exemplary instructional modules; 2. to set up online platform for teachers to exchange knowledge and provide feedbacks on XR technology; 3. to host workshops to teach and equip teachers with knowledge and skills related to XR-based STEAM teaching environment.

Original languageEnglish
Pages (from-to)413-426
Number of pages14
Issue number3
Publication statusPublished - 2019


  • Augmented
  • Extented reality technologies
  • Formal and informal learning
  • Mixed
  • Steam educational cognitive technologies
  • Virtual

ASJC Scopus subject areas

  • Pediatrics, Perinatology, and Child Health
  • Health(social science)
  • Education
  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)


Dive into the research topics of 'Research on immersion for learning using virtual reality, augmented reality and mixed reality'. Together they form a unique fingerprint.

Cite this