Abstract
In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate.
Original language | English |
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Pages (from-to) | 474-481 |
Number of pages | 8 |
Journal | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Volume | 3333 |
DOIs | |
Publication status | Published - 2004 |
Externally published | Yes |
Keywords
- Graphics hardware
- Image processing
- Kubelka-munk
- Non-photorealistic rendering
- Watercolor
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science