Real-time rendering of watercolor effects for virtual environments

Su Ian Eugene Lei, Chun Fa Chang

Research output: Contribution to journalArticle

16 Citations (Scopus)

Abstract

In this paper, we present an empirical approach for rendering realistic watercolor effects in real-time. While watercolor being a versatile media, several characteristics of its effects have been categorized in the past. We describe an approach to recreate these effects using the Kubelka-Munk compositing model and the Sobel filter. Using modern per-pixel shading hardware, we present a method to render these effects in an interactive frame-rate.

Original languageEnglish
Pages (from-to)474-481
Number of pages8
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3333
Publication statusPublished - 2004 Dec 1

Fingerprint

Virtual Environments
Rendering
Virtual reality
Pixels
Real-time
Hardware
Shading
Pixel
Filter
Rendering (computer graphics)
Model

Keywords

  • Graphics hardware
  • Image processing
  • Kubelka-munk
  • Non-photorealistic rendering
  • Watercolor

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

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