Real-time ray tracing with CUDA

Min Shih, Yung Feng Chiu, Ying Chieh Chen, Chun Fa Chang*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

The graphics processors (GPUs) have recently emerged as a low-cost alternative for parallel programming. Since modern GPUs have great computational power as well as high memory bandwidth, running ray tracing on them has been an active field of research in computer graphics in recent years. Furthermore, the introduction of CUDA, a novel GPGPU architecture, has removed several limitations that the traditional GPU-based ray tracing suffered. In this paper, an implementation of high per formance CUDA ray tracing is demonstrated. We focus on the perfor mance and show how our design choices in various optimization lead to an implementation that outperforms the previous works. For reasonably complex scenes with simple shading, our implementation achieves the performance of 30 to 43 million traced rays per second. Our implementation also includes the effects of recursive specular reflection and refraction, which were less discussed in previous GPU-based ray tracing works.

Original languageEnglish
Title of host publicationAlgorithms and Architectures for Parallel Processing - 9th International Conference, ICA3PP 2009, Proceedings
Pages327-337
Number of pages11
DOIs
Publication statusPublished - 2009
Event9th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2009 - Taipei, Taiwan
Duration: 2009 Jun 82009 Jun 11

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5574 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Algorithms and Architectures for Parallel Processing, ICA3PP 2009
Country/TerritoryTaiwan
CityTaipei
Period2009/06/082009/06/11

Keywords

  • CUDA
  • GPU Computing
  • Multithreaded Architectures
  • Programmable Graphics Hardware
  • Ray Tracing

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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