Real body versus 3D avatar: the effects of different embodied learning types on EFL listening comprehension

Yu Ju Lan, Wei Chieh Fang, Indy Y.T. Hsiao, Nian Shing Chen

Research output: Contribution to journalArticle

2 Citations (Scopus)

Abstract

The current study aimed at investigating how different types of embodied learnings influence elementary school students’ English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools participated in this study, and were randomly assigned into three groups (Kinect, Second Life, and paper). They learned the identical English phrases of doing sports by involving different types of embodied learnings. During the 11-week experiment, an identical EFL performance test was administered six times: before (once), during (3 times), and after (twice) the learning activities. The results depict that students learned better by watching their own 3D avatars doing motions than by moving their own bodies to produce the motions or doing nothing. Further analysis showed that the improvements made by those in the Second Life group were greater than those made by the participants in the other two groups when the performances of students with low achievement were compared. It was also found that learning by watching one self’s avatar benefits both students with high- and low-achievement in EFL performance. Some suggestions for pedagogical applications and future research are also provided.

Original languageEnglish
Pages (from-to)709-731
Number of pages23
JournalEducational Technology Research and Development
Volume66
Issue number3
DOIs
Publication statusPublished - 2018 Jun 1

Fingerprint

listening comprehension
learning
performance
elementary school
student
Group
foreign language
Sports
experiment

Keywords

  • Avatar
  • Embodied cognition
  • English as a foreign language (EFL)
  • Gesture-based learning
  • Virtual worlds

ASJC Scopus subject areas

  • Education

Cite this

Real body versus 3D avatar : the effects of different embodied learning types on EFL listening comprehension. / Lan, Yu Ju; Fang, Wei Chieh; Hsiao, Indy Y.T.; Chen, Nian Shing.

In: Educational Technology Research and Development, Vol. 66, No. 3, 01.06.2018, p. 709-731.

Research output: Contribution to journalArticle

@article{2ad8794e8ceb4955949f2c229c3336ee,
title = "Real body versus 3D avatar: the effects of different embodied learning types on EFL listening comprehension",
abstract = "The current study aimed at investigating how different types of embodied learnings influence elementary school students’ English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools participated in this study, and were randomly assigned into three groups (Kinect, Second Life, and paper). They learned the identical English phrases of doing sports by involving different types of embodied learnings. During the 11-week experiment, an identical EFL performance test was administered six times: before (once), during (3 times), and after (twice) the learning activities. The results depict that students learned better by watching their own 3D avatars doing motions than by moving their own bodies to produce the motions or doing nothing. Further analysis showed that the improvements made by those in the Second Life group were greater than those made by the participants in the other two groups when the performances of students with low achievement were compared. It was also found that learning by watching one self’s avatar benefits both students with high- and low-achievement in EFL performance. Some suggestions for pedagogical applications and future research are also provided.",
keywords = "Avatar, Embodied cognition, English as a foreign language (EFL), Gesture-based learning, Virtual worlds",
author = "Lan, {Yu Ju} and Fang, {Wei Chieh} and Hsiao, {Indy Y.T.} and Chen, {Nian Shing}",
year = "2018",
month = "6",
day = "1",
doi = "10.1007/s11423-018-9569-y",
language = "English",
volume = "66",
pages = "709--731",
journal = "Educational Technology Research and Development",
issn = "1042-1629",
publisher = "Springer Boston",
number = "3",

}

TY - JOUR

T1 - Real body versus 3D avatar

T2 - the effects of different embodied learning types on EFL listening comprehension

AU - Lan, Yu Ju

AU - Fang, Wei Chieh

AU - Hsiao, Indy Y.T.

AU - Chen, Nian Shing

PY - 2018/6/1

Y1 - 2018/6/1

N2 - The current study aimed at investigating how different types of embodied learnings influence elementary school students’ English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools participated in this study, and were randomly assigned into three groups (Kinect, Second Life, and paper). They learned the identical English phrases of doing sports by involving different types of embodied learnings. During the 11-week experiment, an identical EFL performance test was administered six times: before (once), during (3 times), and after (twice) the learning activities. The results depict that students learned better by watching their own 3D avatars doing motions than by moving their own bodies to produce the motions or doing nothing. Further analysis showed that the improvements made by those in the Second Life group were greater than those made by the participants in the other two groups when the performances of students with low achievement were compared. It was also found that learning by watching one self’s avatar benefits both students with high- and low-achievement in EFL performance. Some suggestions for pedagogical applications and future research are also provided.

AB - The current study aimed at investigating how different types of embodied learnings influence elementary school students’ English as a foreign language (EFL) listening performance. Two kinds of embodied learnings: real and physical body versus the 3D avatar, were compared with non-embodied learning. 69 fifth graders from two elementary schools participated in this study, and were randomly assigned into three groups (Kinect, Second Life, and paper). They learned the identical English phrases of doing sports by involving different types of embodied learnings. During the 11-week experiment, an identical EFL performance test was administered six times: before (once), during (3 times), and after (twice) the learning activities. The results depict that students learned better by watching their own 3D avatars doing motions than by moving their own bodies to produce the motions or doing nothing. Further analysis showed that the improvements made by those in the Second Life group were greater than those made by the participants in the other two groups when the performances of students with low achievement were compared. It was also found that learning by watching one self’s avatar benefits both students with high- and low-achievement in EFL performance. Some suggestions for pedagogical applications and future research are also provided.

KW - Avatar

KW - Embodied cognition

KW - English as a foreign language (EFL)

KW - Gesture-based learning

KW - Virtual worlds

UR - http://www.scopus.com/inward/record.url?scp=85045635930&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85045635930&partnerID=8YFLogxK

U2 - 10.1007/s11423-018-9569-y

DO - 10.1007/s11423-018-9569-y

M3 - Article

AN - SCOPUS:85045635930

VL - 66

SP - 709

EP - 731

JO - Educational Technology Research and Development

JF - Educational Technology Research and Development

SN - 1042-1629

IS - 3

ER -