Ray tracing API integration for OpenGL applications

Wei Hao Lai, Chang Yu Tang, Chun Fa Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Ray tracing is one of the most important rendering techniques in computer graphics. By means of simulating reflection and refraction of light transportation, ray tracing generates more photorealistic images than scanline rendering. However, the high computational cost is the main disadvantage of ray tracing algorithm. In recent years, the computing power of GPU has increased dramatically, and general-purpose computing on graphics processing units (GPGPU) has become popular. Many scholars have presented some physically based rendering methods with CUDA or OpenCL in order to improve image quality and increase rendering speed. Because rasterization is the mainstream in the gaming industry, there is still a long way to go to make ray tracing accepted by the industry in the near future. We introduce a ray tracing API integration for OpenGL applications that can replace the original OpenGL rasterization with ray tracing by simply adding a few lines of code, and the ray tracing algorithm in this API is parallelized by OpenCL.

Original languageEnglish
Title of host publicationPosters Proceedings
EditorsVaclav Skala
PublisherUniversity of West Bohemia
Pages1-5
Number of pages5
Volume2703
EditionMay
ISBN (Electronic)9788086943510
Publication statusPublished - 2017
Event25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2017 - Plzen, Czech Republic
Duration: 2017 May 292017 Jun 2

Conference

Conference25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2017
Country/TerritoryCzech Republic
CityPlzen
Period2017/05/292017/06/02

Keywords

  • 3D Rendering
  • Game Engine
  • OpenCL
  • Parallel Computing
  • Ray Tracing

ASJC Scopus subject areas

  • Psychiatry and Mental health

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