Prototyping an online game platform through the formative design approach based on the monopoly mechanism

Yu Hui Tao, Wei Jyun Hong, C. Rosa Yeh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The goal of this research is to implement a prototype online game learning management platform with high usability via a formative design approach. Two stages of usability evaluations, namely, cognitive walkthrough and heuristic evaluation, are applied to assess the prototype system, followed by a small-scale survey. A total of 15 suggestions are obtained; In general, the students adequately perceived the incremental functionalities on real estate transactions and the learning concepts intended by this research. As a learning game, its design earned recognitions and raised user intention to use this platform as a learning tool. The overall user satisfaction on both the game and the class management platform ranges from neutral to slightly positive, thereby implying a positive general user attitude with more expectations for improvements. With this initial formative evaluation, the outcomes provide valuable input to subsequent formative design stages, as well as a foundation for high usability, closer to actual game scenarios, and a pioneering platform for informal game learning in higher education applications.

Original languageEnglish
Title of host publicationWorkshop on Learning Technology for Education in Cloud, LTEC'12
PublisherSpringer Verlag
Pages77-88
Number of pages12
ISBN (Print)9783642308581
DOIs
Publication statusPublished - 2012 Jan 1
Event1st Workshop on Learning Technology for Education in Cloud, LTEC'12 - Salamanca, Spain
Duration: 2012 Jul 112012 Jul 13

Publication series

NameAdvances in Intelligent Systems and Computing
Volume173 AISC
ISSN (Print)2194-5357

Conference

Conference1st Workshop on Learning Technology for Education in Cloud, LTEC'12
CountrySpain
CitySalamanca
Period12/7/1112/7/13

Keywords

  • business simulation game
  • formative evaluation
  • learning platform
  • Monopoly

ASJC Scopus subject areas

  • Computer Science(all)
  • Control and Systems Engineering

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