Prototyping an online game platform through the formative design approach based on the monopoly mechanism

Yu Hui Tao, Wei Jyun Hong, C. Rosa Yeh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The goal of this research is to implement a prototype online game learning management platform with high usability via a formative design approach. Two stages of usability evaluations, namely, cognitive walkthrough and heuristic evaluation, are applied to assess the prototype system, followed by a small-scale survey. A total of 15 suggestions are obtained; In general, the students adequately perceived the incremental functionalities on real estate transactions and the learning concepts intended by this research. As a learning game, its design earned recognitions and raised user intention to use this platform as a learning tool. The overall user satisfaction on both the game and the class management platform ranges from neutral to slightly positive, thereby implying a positive general user attitude with more expectations for improvements. With this initial formative evaluation, the outcomes provide valuable input to subsequent formative design stages, as well as a foundation for high usability, closer to actual game scenarios, and a pioneering platform for informal game learning in higher education applications.

Original languageEnglish
Title of host publicationWorkshop on Learning Technology for Education in Cloud, LTEC'12
PublisherSpringer Verlag
Pages77-88
Number of pages12
ISBN (Print)9783642308581
DOIs
Publication statusPublished - 2012 Jan 1
Event1st Workshop on Learning Technology for Education in Cloud, LTEC'12 - Salamanca, Spain
Duration: 2012 Jul 112012 Jul 13

Publication series

NameAdvances in Intelligent Systems and Computing
Volume173 AISC
ISSN (Print)2194-5357

Conference

Conference1st Workshop on Learning Technology for Education in Cloud, LTEC'12
CountrySpain
CitySalamanca
Period12/7/1112/7/13

Fingerprint

Education
Students

Keywords

  • business simulation game
  • formative evaluation
  • learning platform
  • Monopoly

ASJC Scopus subject areas

  • Computer Science(all)
  • Control and Systems Engineering

Cite this

Tao, Y. H., Hong, W. J., & Yeh, C. R. (2012). Prototyping an online game platform through the formative design approach based on the monopoly mechanism. In Workshop on Learning Technology for Education in Cloud, LTEC'12 (pp. 77-88). (Advances in Intelligent Systems and Computing; Vol. 173 AISC). Springer Verlag. https://doi.org/10.1007/978-3-642-30859-8_8

Prototyping an online game platform through the formative design approach based on the monopoly mechanism. / Tao, Yu Hui; Hong, Wei Jyun; Yeh, C. Rosa.

Workshop on Learning Technology for Education in Cloud, LTEC'12. Springer Verlag, 2012. p. 77-88 (Advances in Intelligent Systems and Computing; Vol. 173 AISC).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Tao, YH, Hong, WJ & Yeh, CR 2012, Prototyping an online game platform through the formative design approach based on the monopoly mechanism. in Workshop on Learning Technology for Education in Cloud, LTEC'12. Advances in Intelligent Systems and Computing, vol. 173 AISC, Springer Verlag, pp. 77-88, 1st Workshop on Learning Technology for Education in Cloud, LTEC'12, Salamanca, Spain, 12/7/11. https://doi.org/10.1007/978-3-642-30859-8_8
Tao YH, Hong WJ, Yeh CR. Prototyping an online game platform through the formative design approach based on the monopoly mechanism. In Workshop on Learning Technology for Education in Cloud, LTEC'12. Springer Verlag. 2012. p. 77-88. (Advances in Intelligent Systems and Computing). https://doi.org/10.1007/978-3-642-30859-8_8
Tao, Yu Hui ; Hong, Wei Jyun ; Yeh, C. Rosa. / Prototyping an online game platform through the formative design approach based on the monopoly mechanism. Workshop on Learning Technology for Education in Cloud, LTEC'12. Springer Verlag, 2012. pp. 77-88 (Advances in Intelligent Systems and Computing).
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