Probing digital game-based science learning experience through eye-tracking

Bo Yuan Cheng, Hung Yuan Wang, Chung Yuan Hsu, Guo Li Chiou, Meng Jung Tsai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study aimed to investigate the role the students’ prior knowledge in their visual attention and behavioral patterns while playing a digital game. The participants were 39 fourth graders from an elementary school in the southern part of Taiwan. The Tobii 4C Eye Tracker (with a sampling rate of 90Hz) was utilized to track the students’ visual attention while they were playing the game. In addition, the lag sequential analyses were conducted to examine the visual transitional patterns of the participants with different levels of prior knowledge. The results of this study showed that students with the lower level of prior knowledge tended to put more mental effort on the trivial information of the game. In contrast, the participants with the higher level of prior knowledge were more likely to employ more effective gameplaying strategies (e.g., evaluation).

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
PublisherAsia-Pacific Society for Computers in Education
Pages147-151
Number of pages5
ISBN (Electronic)9789869721448
Publication statusPublished - 2019 Nov 19
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan
Duration: 2019 Dec 22019 Dec 6

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume2

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
CountryTaiwan
CityKenting
Period19/12/219/12/6

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Keywords

  • Eye-tracking
  • Game-based learning
  • Prior knowledge
  • Science learning

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

Cite this

Cheng, B. Y., Wang, H. Y., Hsu, C. Y., Chiou, G. L., & Tsai, M. J. (2019). Probing digital game-based science learning experience through eye-tracking. In M. Chang, H-J. So, L-H. Wong, J-L. Shih, F-Y. Yu, M. P. Banawan, B. Chang, W. Chen, A. D. Coronel, S. Gottipati, H. U. Hoppe, M. S. Y. Jong, C. Liao, J. Mason, F. Ouyang, P. Panjaburee, M. M. T. Rodrigo, Y. Song, N. Srisawasdi, A. Tlili, ... C. Yin (Eds.), ICCE 2019 - 27th International Conference on Computers in Education, Proceedings (pp. 147-151). (ICCE 2019 - 27th International Conference on Computers in Education, Proceedings; Vol. 2). Asia-Pacific Society for Computers in Education.