Primary school students' Decision-making argumentation in cyber-ethics dilemmas

Chun Hsu Lin*, Shih Ming Huang, Pei Shan Wu, Chiung Hui Chiu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This study involved 38 primary school students in a detective game about cyber-ethics dilemmas and explored students' skills at making a reasoned decision and presenting a convincing argument. This game continued for five weeks and was supported by a computer system. It started with a given speculation/hypothesis. Then each student collected at least a piece of supporting evidence and wrote it up on the computer system for each week. During the evidence collection period, the researchers, playing a witness of the opposing side, actively provided refuting evidence each week. For the last week, the students were required to draw respective conclusions/decisions based on their collected evidence and given refuting evidence. All the students' constructed arguments for describing evidences and conclusions were analyzed. It was found that most of the students (about 92%) developed arguments consisting of either claims only or claims and data. They would not be able to construct complicated arguments with backings, warrants and rebuttals.

Original languageEnglish
Title of host publication40th Annual Frontiers in Education Conference
Subtitle of host publicationCelebrating Forty Years of Innovation, FIE 2010 - Conference Program
PagesS3E1-S3E5
DOIs
Publication statusPublished - 2010
Event40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010 - Arlington, VA, United States
Duration: 2010 Oct 272010 Oct 30

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565

Other

Other40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010
Country/TerritoryUnited States
CityArlington, VA
Period2010/10/272010/10/30

Keywords

  • Argumentation
  • Cyber-ethics dilemma
  • Decision-making
  • Detective game

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications

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