TY - GEN
T1 - Primary school students' Decision-making argumentation in cyber-ethics dilemmas
AU - Lin, Chun Hsu
AU - Huang, Shih Ming
AU - Wu, Pei Shan
AU - Chiu, Chiung-Hui
PY - 2010/12/1
Y1 - 2010/12/1
N2 - This study involved 38 primary school students in a detective game about cyber-ethics dilemmas and explored students' skills at making a reasoned decision and presenting a convincing argument. This game continued for five weeks and was supported by a computer system. It started with a given speculation/hypothesis. Then each student collected at least a piece of supporting evidence and wrote it up on the computer system for each week. During the evidence collection period, the researchers, playing a witness of the opposing side, actively provided refuting evidence each week. For the last week, the students were required to draw respective conclusions/decisions based on their collected evidence and given refuting evidence. All the students' constructed arguments for describing evidences and conclusions were analyzed. It was found that most of the students (about 92%) developed arguments consisting of either claims only or claims and data. They would not be able to construct complicated arguments with backings, warrants and rebuttals.
AB - This study involved 38 primary school students in a detective game about cyber-ethics dilemmas and explored students' skills at making a reasoned decision and presenting a convincing argument. This game continued for five weeks and was supported by a computer system. It started with a given speculation/hypothesis. Then each student collected at least a piece of supporting evidence and wrote it up on the computer system for each week. During the evidence collection period, the researchers, playing a witness of the opposing side, actively provided refuting evidence each week. For the last week, the students were required to draw respective conclusions/decisions based on their collected evidence and given refuting evidence. All the students' constructed arguments for describing evidences and conclusions were analyzed. It was found that most of the students (about 92%) developed arguments consisting of either claims only or claims and data. They would not be able to construct complicated arguments with backings, warrants and rebuttals.
KW - Argumentation
KW - Cyber-ethics dilemma
KW - Decision-making
KW - Detective game
UR - http://www.scopus.com/inward/record.url?scp=78751556284&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78751556284&partnerID=8YFLogxK
U2 - 10.1109/FIE.2010.5673662
DO - 10.1109/FIE.2010.5673662
M3 - Conference contribution
AN - SCOPUS:78751556284
SN - 9781424462599
T3 - Proceedings - Frontiers in Education Conference, FIE
BT - 40th Annual Frontiers in Education Conference
T2 - 40th Annual Frontiers in Education Conference: Celebrating Forty Years of Innovation, FIE 2010
Y2 - 27 October 2010 through 30 October 2010
ER -