Playing a Chinese remote-associated game

The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety

Jon Chao Hong, Kai Hsin Tai, Jian Hong Ye

Research output: Contribution to journalArticle

Abstract

This study adapted a Chinese remote-associated game for team competition, and explored the correlates between self-efficacy in Chinese word learning, competitive anxiety, collective self-esteem in gameplay and flow experience. A total of 206 valid data was collected from fifth-grade students. The results of the confirmatory factor analysis and structural equation modeling showed that while self-efficacy in Chinese word learning was positively related to collective self-esteem, it was negatively related to competitive anxiety. It was also found that collective self-esteem in gameplay was positively related to flow experience, but that competitive anxiety was negatively related to flow experience. The findings of this study imply that group competition can enhance the participants’ flow experience and collective self-esteem, and will decrease the level of gameplay anxiety in general.

Original languageEnglish
JournalBritish Journal of Educational Technology
DOIs
Publication statusAccepted/In press - 2018 Jan 1

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self-esteem
self-efficacy
anxiety
experience
learning
factor analysis
Group
student

ASJC Scopus subject areas

  • Education

Cite this

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title = "Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety",
abstract = "This study adapted a Chinese remote-associated game for team competition, and explored the correlates between self-efficacy in Chinese word learning, competitive anxiety, collective self-esteem in gameplay and flow experience. A total of 206 valid data was collected from fifth-grade students. The results of the confirmatory factor analysis and structural equation modeling showed that while self-efficacy in Chinese word learning was positively related to collective self-esteem, it was negatively related to competitive anxiety. It was also found that collective self-esteem in gameplay was positively related to flow experience, but that competitive anxiety was negatively related to flow experience. The findings of this study imply that group competition can enhance the participants’ flow experience and collective self-esteem, and will decrease the level of gameplay anxiety in general.",
author = "Hong, {Jon Chao} and Tai, {Kai Hsin} and Ye, {Jian Hong}",
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