Playing a Chinese remote-associated game: The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety

Jon Chao Hong, Kai Hsin Tai, Jian Hong Ye

Research output: Contribution to journalArticle

Abstract

This study adapted a Chinese remote-associated game for team competition, and explored the correlates between self-efficacy in Chinese word learning, competitive anxiety, collective self-esteem in gameplay and flow experience. A total of 206 valid data was collected from fifth-grade students. The results of the confirmatory factor analysis and structural equation modeling showed that while self-efficacy in Chinese word learning was positively related to collective self-esteem, it was negatively related to competitive anxiety. It was also found that collective self-esteem in gameplay was positively related to flow experience, but that competitive anxiety was negatively related to flow experience. The findings of this study imply that group competition can enhance the participants’ flow experience and collective self-esteem, and will decrease the level of gameplay anxiety in general. Practitioner Notes What is already known about this topic Educational application (app) games could be considered as an effective way of providing a more interesting learning environment for acquiring knowledge. Learning with educational games is beneficial. What this paper adds Self-efficacy in Chinese word learning was positively related to collective self-esteem but negatively related to gameplay anxiety. Collective self-esteem in gameplay was positively related to flow experience, and gameplay anxiety was negatively related to flow experience. Implications for practice and/or policy Flow experience makes the students’ learning experience more memorable. The advantage of a remote-associated game in Chinese learning is obvious. An integrated mobile game for group competition can enhance the participants’ flow experience and collective self-esteem, and will decrease the level of gameplay anxiety in general.

Original languageEnglish
Pages (from-to)2720-2735
Number of pages16
JournalBritish Journal of Educational Technology
Volume50
Issue number5
DOIs
Publication statusPublished - 2019 Jan 1

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self-esteem
self-efficacy
anxiety
experience
learning
factor analysis
learning environment
Group
student

ASJC Scopus subject areas

  • Education

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Playing a Chinese remote-associated game : The correlation among flow, self-efficacy, collective self-esteem and competitive anxiety. / Hong, Jon Chao; Tai, Kai Hsin; Ye, Jian Hong.

In: British Journal of Educational Technology, Vol. 50, No. 5, 01.01.2019, p. 2720-2735.

Research output: Contribution to journalArticle

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