Physically-based analysis and rendering of bidirectional texture functions data

Ying Chieh Chen*, Sin Jhen Chiu, Hsiang Ting Chen, Chun Fa Chang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

In pursuit of photorealistic rendering of surface material, Bidirectional Texture Function (BTF) has been used frequently in recent years. Its main drawback is its massive data size. To solve this, the Spatial Bidirectional Reflectance Function (SBRDF) techniques compress BTFs into reflectance model parameters. However, SBRDF cannot produce the self-shadowing and self-occlusion mesostructure effects in many real-world surfaces. Aiming at this drawback, we investigate how self-shadowing and self-occlusion affect the surface appearance by additional physically-based analysis. We mainly rely on two physical phenomena to separate self-shadowing and self-occlusion into two independent effects. First, the self-shadowing is view independent. Second, the self-occlusion is independent of changes in lighting direction. After those analyses, we are able to add self-shadowing and self-occlusion effects to SBRDF to achieve rendering quality that is much closer to the original uncompressed BTF data than SBRDF.

Original languageEnglish
Pages (from-to)83-98
Number of pages16
JournalJournal of Information Science and Engineering
Volume24
Issue number1
Publication statusPublished - 2008 Jan

Keywords

  • Bidirectional texture functions
  • GPU
  • Real-time rendering
  • Self-shadow
  • Selfocclusion

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Hardware and Architecture
  • Library and Information Sciences
  • Computational Theory and Mathematics

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