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Pet-like learning companions: past research and future directions

  • Zhi Hong Chen*
  • , Hui Lin Hsu
  • , Chi Fang Huang
  • , Chang Yen Liao
  • , Chih Yueh Chou
  • *Corresponding author for this work

Research output: Contribution to journal › Article › peer-review

Abstract

The objective of this paper is to offer a design framework for pet-like learning companions (P-LCSs) whose concept extends from learning companion systems and integrates with pet-like characteristics, such as pet appearance, pet-owner relationship, and emotional support. Such a close relationship and deep emotions toward pets bring significant potential to benefit student learning in terms of social, cognitive, and affective aspects. After introducing some previous work on the P-LCSs, two further directions are proposed. One is linked to the research field of game-based and gamified design, while the other is connected to interest-driven creator (IDC) theory. Finally, a long-term goal of P-LCSs is discussed, and the reasons why P-LCSs might contribute to realizing the goal are also articulated in the paper.

Original languageEnglish
Article number33
JournalResearch and Practice in Technology Enhanced Learning
Volume20
DOIs
Publication statusPublished - 2025 Jan 1

Keywords

  • Game-based and gamified design
  • Interest-driven creator
  • Learning companion systems
  • Pet-like characteristics

ASJC Scopus subject areas

  • Social Psychology
  • Education
  • Media Technology
  • Management of Technology and Innovation

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