Abstract
The objective of this paper is to offer a design framework for pet-like learning companions (P-LCSs) whose concept extends from learning companion systems and integrates with pet-like characteristics, such as pet appearance, pet-owner relationship, and emotional support. Such a close relationship and deep emotions toward pets bring significant potential to benefit student learning in terms of social, cognitive, and affective aspects. After introducing some previous work on the P-LCSs, two further directions are proposed. One is linked to the research field of game-based and gamified design, while the other is connected to interest-driven creator (IDC) theory. Finally, a long-term goal of P-LCSs is discussed, and the reasons why P-LCSs might contribute to realizing the goal are also articulated in the paper.
| Original language | English |
|---|---|
| Article number | 33 |
| Journal | Research and Practice in Technology Enhanced Learning |
| Volume | 20 |
| DOIs | |
| Publication status | Published - 2025 Jan 1 |
Keywords
- Game-based and gamified design
- Interest-driven creator
- Learning companion systems
- Pet-like characteristics
ASJC Scopus subject areas
- Social Psychology
- Education
- Media Technology
- Management of Technology and Innovation
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