Abstract
In this paper, we describe a My-Pet-My-Quest system to help students establish their learning goals. Digital games often provide students with more controls and clear goals. Therefore, when learning tasks can be integrated with a game structure as a motivating educational environment, students might learn better and with more joyfulness. The My-Pet-My-Quest system that adopts quests to integrate a game structure with a series of learning tasks is proposed to this end. A preliminary experiment was conducted in two elementary classes to assess the quest design. The result reveals that game quest had a positive perception in terms of enjoyment, goal content, goal intensity, and feedbacks. Meanwhile, game quest also stimulated students to attempt more learning tasks.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 |
| Pages | 733-737 |
| Number of pages | 5 |
| Publication status | Published - 2009 |
| Externally published | Yes |
| Event | 17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong Duration: 2009 Nov 30 → 2009 Dec 4 |
Publication series
| Name | Proceedings of the 17th International Conference on Computers in Education, ICCE 2009 |
|---|
Other
| Other | 17th International Conference on Computers in Education, ICCE 2009 |
|---|---|
| Country/Territory | Hong Kong |
| City | Hong Kong |
| Period | 2009/11/30 → 2009/12/04 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Educational games
- Game quest
- Goal setting
- Scaffolding
ASJC Scopus subject areas
- Computer Science (miscellaneous)
- Education
Fingerprint
Dive into the research topics of 'My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS