My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning

Zhi Hong Chen*, Yu Fu Tseng, Calvin C.Y. Liao, Jen Hang Wang, Tak Wai Chan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

In this paper, we describe a My-Pet-My-Quest system to help students establish their learning goals. Digital games often provide students with more controls and clear goals. Therefore, when learning tasks can be integrated with a game structure as a motivating educational environment, students might learn better and with more joyfulness. The My-Pet-My-Quest system that adopts quests to integrate a game structure with a series of learning tasks is proposed to this end. A preliminary experiment was conducted in two elementary classes to assess the quest design. The result reveals that game quest had a positive perception in terms of enjoyment, goal content, goal intensity, and feedbacks. Meanwhile, game quest also stimulated students to attempt more learning tasks.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computers in Education, ICCE 2009
Pages733-737
Number of pages5
Publication statusPublished - 2009
Externally publishedYes
Event17th International Conference on Computers in Education, ICCE 2009 - Hong Kong, Hong Kong
Duration: 2009 Nov 302009 Dec 4

Publication series

NameProceedings of the 17th International Conference on Computers in Education, ICCE 2009

Other

Other17th International Conference on Computers in Education, ICCE 2009
Country/TerritoryHong Kong
CityHong Kong
Period2009/11/302009/12/04

Keywords

  • Educational games
  • Game quest
  • Goal setting
  • Scaffolding

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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