@inproceedings{b339fea692aa4d689fc6282598295423,
title = "My-pet-my-quest: Utilizing game quests to scaffold students' goal setting for learning",
abstract = "In this paper, we describe a My-Pet-My-Quest system to help students establish their learning goals. Digital games often provide students with more controls and clear goals. Therefore, when learning tasks can be integrated with a game structure as a motivating educational environment, students might learn better and with more joyfulness. The My-Pet-My-Quest system that adopts quests to integrate a game structure with a series of learning tasks is proposed to this end. A preliminary experiment was conducted in two elementary classes to assess the quest design. The result reveals that game quest had a positive perception in terms of enjoyment, goal content, goal intensity, and feedbacks. Meanwhile, game quest also stimulated students to attempt more learning tasks.",
keywords = "Educational games, Game quest, Goal setting, Scaffolding",
author = "Chen, {Zhi Hong} and Tseng, {Yu Fu} and Liao, {Calvin C.Y.} and Wang, {Jen Hang} and Chan, {Tak Wai}",
year = "2009",
language = "English",
isbn = "9789868473539",
series = "Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
pages = "733--737",
booktitle = "Proceedings of the 17th International Conference on Computers in Education, ICCE 2009",
note = "17th International Conference on Computers in Education, ICCE 2009 ; Conference date: 30-11-2009 Through 04-12-2009",
}