My-Pet-My-Quest: Using authoring tool in open content environment to extend learning quests

Charles Y.C. Yeh, Zhi Hong Chen, Calvin C.Y. Liao, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we describe an Authoring tool to help users sharing their learning content and design quest in an open content environment. Authoring tool is a quest editing tool which can help users to design materials and scripts in the quest easily. In the My-Pet-My-Quest system, game quests play a significant role in guiding players to accomplishing tasks. Therefore, we transform the Authoring tool into an opened content model to collect more useful materials and produce a large number of tasks. Open content environment also can maximize the educational values of learning content and stories in the quest.

Original languageEnglish
Title of host publicationConnecting Computer-Supported Collaborative Learning to Policy and Practice
Subtitle of host publicationCSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conference
Pages932-933
Number of pages2
Publication statusPublished - 2011 Dec 1
Externally publishedYes
Event9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011 - Hong Kong, China
Duration: 2011 Jul 42011 Jul 8

Publication series

NameConnecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf.
Volume2

Other

Other9th International Computer-Supported Collaborative Learning Conference: Connecting Computer-Supported Collaborative Learning to Policy and Practice, CSCL 2011
CountryChina
CityHong Kong
Period11/7/411/7/8

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications

Cite this