My-Pet-My-Quest: Developing a quest-driven learning system to facilitate students learning

Charles Y.C. Yeh*, Zhi Hong Chen, Jackie W.N. Chen, Tak Wai Chan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Learning companion applications in the educational field make learning activity more diverse. Many researchers have indicated that virtual animal companions can cause learner emotional transfer, and enhance their motivation to learn. In this paper, we develop a quest-driven learning system which with an animal companion to helps learner learning. In this system, students can learn by many game-based learning quests. It also provided course management function and Authoring tool to support teachers comprehend every student learning conditions and provide help students solve problem. And in the quest design, Open content model can maximize the educational values of learning content and stories in the quest.

Original languageEnglish
Title of host publicationProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Pages144-146
Number of pages3
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012 - Takamatsu, Kagawa, Japan
Duration: 2012 Mar 272012 Mar 30

Publication series

NameProceedings 2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012

Conference

Conference2012 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2012
Country/TerritoryJapan
CityTakamatsu, Kagawa
Period2012/03/272012/03/30

Keywords

  • My-Pet-My-Quest
  • animal companions
  • game-based learning

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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