@article{acd824fb11e54458a94ccddb4ec7e814,
title = "MY-INVESTMENT: USING DIGITAL GAMES TO HELP CHILDREN LEARN FINANCIAL MANAGEMENT.",
abstract = "Although financial management is a significant issue for children, few studies offer empirical findings concerning the influences of game-based environments on children's learning. Thus, this study investigates how digital games can serve as a favorable environment to help children learn about financial management. We first develop a digital game, and then conduct a case study with 29 fifth-grade students designed to investigate the children's behaviors. The results reveal that (1) there were individual differences in their management behaviors, although their behaviors in terms of understanding and coping with overall financial investment tended to increase over time; (2) 41% of the students did not show appropriate financial management behaviors but 59% did, and most of them held a rather conservative strategy in financial management. Based on these findings, some directions for future development of game-based environments are suggested. [ABSTRACT FROM AUTHOR]",
keywords = "Learning, Financial management, Video games, Investments, Strategic planning, Empirical research, children, Digital game, financial management, learning behavior",
author = "ZHI-HONG CHEN and CHING-HU LU and CHIH-YUEH CHOU and LI-CHIOU CHEN and CHEN-WEI CHIANG and CHIN-FENG WAN",
note = "Accession Number: 91701827; ZHI-HONG CHEN 1; Email Address:
[email protected]; CHING-HU LU 1; Email Address:
[email protected]; CHIH-YUEH CHOU 2; Email Address:
[email protected]; LI-CHIOU CHEN 1; Email Address:
[email protected]; CHEN-WEI CHIANG 1; Email Address:
[email protected]; CHIN-FENG WAN 3; Email Address:
[email protected]; Affiliations: 1 : Department of Information Communication, Yuan Ze University, Taiwan; 2 : Department of Computer Engineering and Science, Yuan Ze University, Taiwan; 3 : School of Applied Chemistry, Chung Shan Medical University, Taiwan; Source Info: 2013, Vol. 8 Issue 2, p277; Thesaurus Term: Learning; Thesaurus Term: Financial management; Thesaurus Term: Video games; Subject Term: Investments; Subject Term: Strategic planning; Subject Term: Empirical research; Author-Supplied Keyword: children; Author-Supplied Keyword: Digital game; Author-Supplied Keyword: financial management; Author-Supplied Keyword: learning behavior; Number of Pages: 14p; Document Type: Article",
year = "2013",
month = jul,
language = "English",
volume = "8",
pages = "277--290",
journal = "Research & Practice in Technology Enhanced Learning",
issn = "1793-2068",
publisher = "Springer Nature",
number = "2",
}