My-bookstore: A game-based follow-up activity to support modeled sustained silent reading

Tzu Chao Chien, Zhi Hong Chen, Tak Wai Chan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Modeled Sustained Silent Reading (MSSR) is one of significant approaches for pupils to developing early literacy. This study proposes a game-based follow-up activity to support the MSSR activity: My-Bookstore. My-Bookstore includes two phases, reading recording and book recommendation. Students note down their reading status and recommend the books without any compulsion. The aim of this study is to promote student's reading interest by opinions sharing and discussion through a game-based social interaction environment.

Original languageEnglish
Title of host publicationEdutainment Technologies
Subtitle of host publicationEducational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
Pages281-283
Number of pages3
DOIs
Publication statusPublished - 2011 Sep 26
Externally publishedYes
Event6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, Taiwan
Duration: 2011 Sep 72011 Sep 9

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6872 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International Conference on E-Learning and Games, Edutainment 2011
CountryTaiwan
CityTaipei
Period11/9/711/9/9

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Keywords

  • Game-based learning
  • management game
  • modeled sustained silent reading

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Chien, T. C., Chen, Z. H., & Chan, T. W. (2011). My-bookstore: A game-based follow-up activity to support modeled sustained silent reading. In Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (pp. 281-283). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_54