@inproceedings{51ae0171c52b4ee293871358dbd7b3e6,
title = "My-Avatar: Using Avatars to promote self-competition in pupils' idiom learning",
abstract = "Competitive learning attracts increasingly attention in digital game-based learning. However, since the limitation of social competition in application, there is a need to investigate other competitive models. In this paper, a self-competition model is emphasized, and a My-Avatar system with self-competition model is developed to further investigate students' preference on the choice between self-competition and peer-competition. The result revealed that over half of participants (63%) preferred the peer-competition version and fewer (37%) participants preferred the self-competition version. The major reasons why they preferred the competition versions were discussed.",
keywords = "Avatar, Competition, Game-based learning, Idiom learning",
author = "Chen, {Zhi Hong} and Chien, {Tzu Chao} and Chan, {Tak Wai}",
year = "2011",
language = "English",
isbn = "9786161201883",
series = "Proceedings of the 19th International Conference on Computers in Education, ICCE 2011",
pages = "449--456",
booktitle = "Proceedings of the 19th International Conference on Computers in Education, ICCE 2011",
note = "19th International Conference on Computers in Education, ICCE 2011 ; Conference date: 28-11-2011 Through 02-12-2011",
}