My-Avatar: Using Avatars to promote self-competition in pupils' idiom learning

Zhi Hong Chen*, Tzu Chao Chien, Tak Wai Chan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Competitive learning attracts increasingly attention in digital game-based learning. However, since the limitation of social competition in application, there is a need to investigate other competitive models. In this paper, a self-competition model is emphasized, and a My-Avatar system with self-competition model is developed to further investigate students' preference on the choice between self-competition and peer-competition. The result revealed that over half of participants (63%) preferred the peer-competition version and fewer (37%) participants preferred the self-competition version. The major reasons why they preferred the competition versions were discussed.

Original languageEnglish
Title of host publicationProceedings of the 19th International Conference on Computers in Education, ICCE 2011
Pages449-456
Number of pages8
Publication statusPublished - 2011
Externally publishedYes
Event19th International Conference on Computers in Education, ICCE 2011 - Chiang Mai, Thailand
Duration: 2011 Nov 282011 Dec 2

Publication series

NameProceedings of the 19th International Conference on Computers in Education, ICCE 2011

Other

Other19th International Conference on Computers in Education, ICCE 2011
Country/TerritoryThailand
CityChiang Mai
Period2011/11/282011/12/02

Keywords

  • Avatar
  • Competition
  • Game-based learning
  • Idiom learning

ASJC Scopus subject areas

  • Education

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